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1 Commits

Author SHA1 Message Date
Jerrit Fritzsche
a4a5cbbf2a feat: Phase 2 Bausystem (Raycast, platzieren/abreißen, Block-Auswahl, Fadenkreuz) + LWJGL arm64-Fix + Gitea CI
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- LWJGL natives fuer macOS aarch64 (arm64) ergaenzt
- GL.createCapabilities() nach Kontext-Bindung (LWJGL 3 Pflicht)
- VoxelWorld.raycast (DDA), public set()
- PlayerController.overlapsCell (verhindert Platzieren in Spieler)
- Game: Linksklick abbauen, Rechtsklick platzieren, 1-6 Auswahl, Mesh-Rebuild
- Crosshair-Overlay (NDC Screen-Space)
- .gitea/workflows/build.yml (build-on-push, ubuntu-latest)
2026-07-23 17:59:58 +02:00