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- LWJGL natives fuer macOS aarch64 (arm64) ergaenzt - GL.createCapabilities() nach Kontext-Bindung (LWJGL 3 Pflicht) - VoxelWorld.raycast (DDA), public set() - PlayerController.overlapsCell (verhindert Platzieren in Spieler) - Game: Linksklick abbauen, Rechtsklick platzieren, 1-6 Auswahl, Mesh-Rebuild - Crosshair-Overlay (NDC Screen-Space) - .gitea/workflows/build.yml (build-on-push, ubuntu-latest) |
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